We need openness in gaming. We need the ability to go and do and explore. It is 2012, now, we need this kind of open gameplay. We DESERVE this kind of open gampley.
We are long past the days of sandboxes. Sure, some of those games are good, but we should be demanding large open worlds that live and breathe. We need less invisible walls and more exploration. When I look at a game like SWToR I see a unique experience that is huge and open. I see something that is large and sprawling. Yet, most of the environment is wasted, because there is nothing there. You are seeing planets that are huge, but don't offer much in the way of going or doing, because they don't have things there. It isn't more fun or realistic, it's just barren and boring. I appreciate the scale, but give it some life!
As games move forward we need to get away from the closed-off worlds and corridors that we are stuck in. Get out of the hallway and into the huge battlefield. Hell, get into the large scale that Battlefield 1942 offered. It was big, open and provided a large layout FOR WAR. Which is way better than the small can confined areas that we see in a lot of current shooters. Urban landscapes and trimmed maps don't make them fun, it makes them pretty shitty, actually. I don't hate arcade shooters, but they go against openness.
I want to see more games open up in the future. Hopefully with the technology we have coming to a head and "peaking" for a little while we will see a lot of games innovate, instead of stagnate.
Sunday, January 15, 2012
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