Monday, February 7, 2011

MMO game concept

I have an idea for what I'd like to see in a large-scale MMO game.

Start from the top. A martial arts inspired game. Not just melee, but a strong system to make it feel fun and engaging.

The game would have "schools". These schools would essentially function as guilds, except they are built into the game. They can never be created, nor dissolved. There would be 8-12 of these schools. Each school would have a "signature". One school might focus on ranged "chi" casting and an unarmed style of martial arts. You might call this school something that would pertain to the power or knowledge, as it would be inhabited by "monks". These are loose terms.

Within the schools there would be "factions". Factions must all be part of the same school and can be any size. The factions are who and or what ultimately challenges for control of the school. If you have several factions all hoping for power, then you see a power struggle within the school. Though factions do not exist simply for that reason, they also exist so that you can "group" with you friends. You can represent for yourselves, while also flying the banner of one of the schools.

The factions are controlled just like a guild would be. There is a leader and this leader may assign officers. Officers may assign a higher caste and the lower caste simply acts as the foot soldiers. A school is controlled by the assigned leader of the controlling faction. While most times this will be the guild leader, it doesn't have to be. The other higher ranking members of the school are are made of up of people who are "voted in". Faction leaders and officers do the voting. Your faction is allowed to add more officers, based on the size of the faction. That way a small faction of 10 friends can't simply make everyone an officer and swing votes so easily.

The function of the school is the preserve a particular kind of martial art. While you may not play a "style" that coincides with that schools specialty, you may still be a members. The school filled with unarmed fighters and casters will be in need of "healers" and "tanks", as well. A "pure" school, with members only of it's style, does receive a "buff", but it also receives a "debuff". Schools can ally or sign treaties with the other schools, or they can go to war with them.

Feuding schools and an open world PvP environment would be a large part of this game. The schools would be mostly unique in how they balanced their styles and the leaders of a school can be overthrown or removed, ushering in a new era and even a new peace.

For those with their eyes on PvE there would be endgame material that focused on evil NPC warlords and their schools/armies or slaying a corrupt dragon. The reward would be loot and potentially abilities with PvE only uses. The "raiding" aspect would be fairly minimal, but available for those interested. It would be challenging, but not extremely hard. The focus would be on teamplay and cooperation, not outlasting a superior opponent.

The styles would be similar to classes in a regular MMO. For now I see a need for: An unarmed melee combatant, a ranged spellcaster, a healer, a heavily armored warrior with survival in mind, a medium armored warrior with killing in mind, an archer, a lightly armored warrior with limited casting abilities. 7 styles, each unique in it's own right.

The unarmed styled would focus on toughening their body and knowing precision strikes. They would use no weapons and instead have an arsenal of fist and foot attacks. They would resemble the old Monks from D&D or early RPG games, in that they would receive a bonus for wearing very little armor. They would make up for it by being agile and accurate.

The ranged spellcaster would also use no weapon. They would focus their time on harnessing their chi energy and then unleashing it on their foe. There would be little in the way of defenses or strength in them, but their powerful magic would stave off death. They would be almost a literal glass cannon. Very effective from range, but terribly fragile in melee range.

The healer style would resemble the ranged spellcaster, except they would focus on using the chi energy to heal, buff, and debuff others. They spend their time learning to mend, it only makes sense that they understand how to also cause the pain. Their debuffs are not stifling, but are effective. They also carry no weapon. Their buffs allow temporary relief from pain, a larger tolerance for pain and things similar.

The heavy warrior would act as the tank. The tank would man the front lines and claim the focus of those around him. He would protect those behind him casting and draw the attention away from the others who were coming up behind to flank his opponent. While not a large damage dealer, they would be adequate in the martial arts and with melee weapons. This style would be slowed by their heavy armor, moving just slightly slower than the other styles.

The medium warrior would be more similar to a DPS class. They would wear armor, but much lighter than that of the heavy warrior. They would spend their time in melee ranging tearing down their opponents and spilling blood all over the battlefield. They can take a small beating, but are nowhere near as durable as the heavy warrior. They are highly skilled with martial weapons.

The lightly armored warrior with limited casting would be kind of like a wildcard. Very limited selection of spells at range, but several spells that enhance their melee abilities while up close. Skilled in small martial weapons and very agile, this style would be similar to a jack of all trades. They would not do as much DPS in melee as a medium warrior, but would make up for it in spell damage. They would wear light armor, nearly akin to that of the healer and caster, but they have a finely tuned body, like the unarmed style.

The archer would be odd and hard to implement. A ranged class dealing physical damage, but perhaps with the ability to ignite or poison the tips of the arrows to inflict further pain. Lightly armored as well, but with very high survival instincts and escape mechanisms. Limited melee abilities, and arrows only effective from certain ranges.

The style breakdown would be pretty easy. The idea would be to limit a particular style to a particular role. While it may be useful to have more than one style present, some of them would work better in pairs together. Imagine how deadly two heavy DPS classes could be together. A spellcaster with the help of a melee DPS player could easily take single players. At the same time a healer and tank might be able to outlast that barrage long enough to survive and overcome. You don't want to make any single style too powerful, but you don't want one to feel incredibly weak.

There would be a common pool of skills that all characters could have an level up. Potion making, Orienteering, Leadership, and I am sure a few others would be part of that group. Leatherworker, Armorsmith, Weaponsmith, Enchanter, Hoarder would round out the specific tradeskills, of which a player could only ever learn one of.

A leatherworker was exactly what it sounded like... someone who works with leather. They would make the medium armor and some light armor. An armorsmith is much the same. They would produce the heavy armor, and some medium armor. A weaponsmith, again, is the same. The would make all of the weapons. Each of these three would also be able to imbue the particular armor or weapons with special attributes or bonuses. A leatherworker may be able to imbue a pair of leather boots to increase speed, or a a pair of gloves to increase damage output. A weaponsmith may be able to imbue a weapon to do a particular type of damage or give it barbs so that it applies a bleed on the target when it hits.

Enchanters and Hoards would be unique, at least sort of. An Enchanter would make robes/cloth armor, mostly for the caster classes and also imbue staves, wands and other magical items, in the same way the other tradeskills do it. An enchanter is also capable of applying bonuses to the robes and cloth armor that they make. Hoarders don't have a real skill, but they gather. They can find rare items left on a corpse after it has been looted, they can sometimes simply loot more than others. A Hoarder is given an inventory 3 times the size of the normal inventory and allowed to carry it with no penalty. They can fill this space quickly with the extra things that they loot. The hoarder, however, experiences a lower rate of exchange when selling items. This helps to even out the large amount of stuff that they carry.

Leadership would be an invaluable common skill to many. As you lead you gain more experience in leadership. As a group leader who kills monsters, leads a group with a dungeon/instance or succeeds on quests with others you will gain experience in that skill. As the skill gets higher you get a larger number of things that you can do. You can mark monsters, have powerful skills to subdue or harm monsters or bosses and you are able to generate large buffs during your runs or quests. At the highest levels of leadership you can activate abilities available only to you to change to tide of battle or target a position and get recon on the position of troops in that position and how to plan an attack.

Potion making allows you to make potions. Some potions are accidents, others are planned. Hoarders will find any ingredients for potions via their scrounging. You will find ingredients as you level, though. Some NPCs will sell the materials for lower level potions. Orienteering allows you to better use a map. At the highest levels of orienteering you can not only use a map, but you can mark spots, see locations based on longitude and latitude and even share parts of your map with others for a limited amount of time. Knowing your way around also makes some areas easier to navigate, via a more precise map.


Sunday, January 30, 2011

Z - Z-Boards aren't cool.

Seriously. Whoever thought this idea up... you suck.

How much more of a mess could you make something? Really. I need a keyboard to play games, but I need it to have other functions. I think that it is great that I can make my keys look different and in some cases even have different mapping options... but it's just lame.

If you have ever seen one of these things in action you know just how lame it is. You also know that swapping back and forth is a pain in the ass so all you are getting is a shitty keyboard with a "theme" to it. I guess that's cool, but at least make the keyboard a higher quality, or at least a little more durable. They keys feel a little too flat and a tad bit too small for it to even be considered a proper gaming keyboard, IMO.

Very few places seem to even want to try to make a good gaming keyboard, so we get stuck with this junk. Razer makes a very good attempt and does well, but they are hard to get your hands on... literally. There isn't a place in middle Tennessee where I can go and touch a Razer keyboard. I can't feel it and see if it is capable of gaming with me and with so many different types... how do you decide. We we start talking about sinking more than 100 bucks into a keyboard, I'd like to test drive it a little.

Logitech does have a gaming keyboard line, but the new keyboards (G110 and G19) suck. The old G15 was nice, but they are hard to find these days and I am pretty sure Logitech pulled the plug on them. Saitek makes a decent product, but they suffer the same fat as Razer. About all you can get your hands on where I live in a shitty random line of Logitech and Microsoft office-style keyboards.

I recently went in to ask GameStop why they didn't bother carrying things like that, you know... FOR GAMERS. I was basically told that as PC gamers no one cared about us. The 200 or so bucks that I was looking to drop on a mouse and keyboard wasn't as important as the 30 for that generic PS3 controller. I guess that is a good position to be in. I just wish they'd change their name. Maybe they should stop doing midnight releases for PC games, too. Since we PC gamers don't matter, at least. ConsoleGameMart sounds good. Maybe I could pitch that to the corporate douchebags that seem to call the shots around that place.

That episode and this entire disheartening month has served to reinforce my original assessment of PC gaming just being dead. However... I do have some alarming numbers. World of Warcraft's THIRD expansion (Cataclysm) managed to sell ~3.3 million copies on the first day. FIRST DAY. THIRD EXPANSION. That means you have to own the first two and the original game just to be able to play this on. 3.3 MILLION copies. Surely that kinds of following and lines out the door for stores in the middle of Tennessee could persuade you to carry a little something for us gamers... right?

Really, I wish you'd take my money. =(

Saturday, January 29, 2011

Y - You are why games suck.

Yes. You.

Not you, as in the particular person reading it. More like you, meaning the general public.

Far too often the public simply accepts something that is subpar. They let a company feed them this mediocrity and they don't do anything. They just accept it. By the time they realize how kind of so-so it was they fall back into the hole. Doing it with things like the iPhone is one thing, but doing it with gaming... that is a whole different thing.

We don't need every game to conform and make everyone happy. We need good games that someone cared enough about to develop. This sloppy greedy mess of half-hearted games that Activision and EA keep pumping out are ridiculous. I am not even sure the last time I saw a game where Ubisoft actually cared. BUT YOU STILL BUY THEM!

STOP BUYING THIS SHIT. We are never going to get good games when you are so content on just buying the garbage that they have out there. Leave it on the shelf, make your good old games last a little longer and force them to make games that don't suck. If people stop buying garbage, someone will make something good and inspire the others to step it up. Kind of like how the original modern shooters started. Call of Duty, Medal of Honor, Return to Castle Wolfenstein, the Battlefield series. These games all competed with each other and had good followings. They were all pretty solid games, too. What all of these franchises have turned into is a disappointment.

It is disappointing because we didn't have to buy into the mediocrity of them. Their older counterparts might not look as glorious, but the gameplay was just as good, if not better. It's really kind of sad that you let it get this far. =(

Friday, January 28, 2011

X - XTREME GAMING

You know, with snowboards and shit. Skateboards and rally cars.

No, I'm just kidding, that stuff is pretty fucking stupid, IMO.

I mean, I get why skateboards are cool and why riding one makes you look cool. I understand how some people think that being crazy and dangerous is awesome, but it still isn't me. However, growing up we played the shit out of these games. You had your snowboarding games and your skateboarding games and in later years the bad ass rally car games. Hell, ever Gran Turismo had some rally inspired stuff in it. All of it was super cool and a whole lot of fun, but none of it seems to work as well these days.

Sure they have new versions of some of these games but they all managed to either dumb it down or have some dumbass gimmick that make playing it kind of pointless. I'm sure if I honed my Tony Hawk thumbs again that I'd be a badass, but I could spend my time playing plenty of other games that had a real pay off to them.

I'm not sure when the last time I even saw a snowboarding game was, yet back in my day we had 3 or so of them for the PlayStation that were pretty fun. They worked basically like a skateboarding game.... with snow. Cool tricks and neat landscapes made most of it worthwhile.

Maybe it is because we didn't have all of the Halos and CoDs so widely available to everyone that these games thrived. I don't know. All I know is that it seems like a genre that has seen much better days and doesn't look to be getting much better anytime soon.

Thursday, January 27, 2011

W - Worry-free installation

What ever happened to the days when you simply installed something and it worked. You just popped it in and clicked the EXE and BOOM... there it was. Things did used to be that simple, minus the swapping of disks.

Now there is a hassle. You have to wait for your auto-run to fire up and bring up the awkward game menu. You then have to select to install that game. Now if you don't want the game in a random Program Files directory you have to go through an "advanced" set up. It's a shitty process and a pain in the ass. After that you have to go through updates and revisions. Downloading them in the awkward packages that the game has available.

And then....

You cross your fingers and hope that it runs. Is there a driver issue with your video card driver that you have installed right now? What about the one from 2 months ago? Is there an issue with a sound driver? Is it being blocked by the firewall? Is there an awkward DRM that is causing issues?

As you try to figure out the crash, you go over all of these things in your head.

Why aren't we in an age where we have everything streamlined? It feels like after this many years we should have a unified format or at leasts two distinct formats that are used about equally.

Wednesday, January 26, 2011

V - Virtual Reality

They have the technology to put a "screen" in your eyeball now. How awesome is that? But are we any closer to "virtual reality"? Have we already found it?

When you look at the games of today they are so good and so polished that some might argue they are types of virtual reality. We can dive into another world and assume a role, but we aren't really surrounded by it. It isn't quite like the Tron VR that we were all expected. Less Lawnmower Man, more good imagination.

VR really hasn't made much headway and seems a lot less popular. I can't tell if it is because technology just passed it over because it wasn't going to be affordable enough to market to the masses or if it just sucked. I'd love to think that I could be so into an experience that I'd think it was real. The goggles, the stupid movement suit... I mean, how could that not be cool? Then I think about what Kinect is doing for people. Sensors can read the eyes, you ARE the controller, and you see your actions reflected on screen. Isn't this kind of like what we thought the VR would be like... just with less shit strapped to us.

I don't know what the future holds of it, but I'd like to see VR make a sort of come back. The 80s seem to be making a comeback themselves, maybe this is the perfect time. I'd rather see it move forward that fuck around with 3D TV.

Tuesday, January 25, 2011

U - Uninspired

Everything in the PC gaming world seems to be very uninspired these days. From the gameplay to the graphics to the character development. Why don't they care anymore?

Yes, there are some gorgeous games out. Games that look absolutely amazing. Games that are awe-inspiring to look at. Games with visuals that I wasn't sure that I'd ever see. Then you realize... it's just a slightly higher pixel count than what came before it and you still see those jagged edges. Crank the graphics as much as you want. Turn your AA and AF up, but you'll still see it... because you care.

The games LOOK fantastic, but it's all stuff we have seen before. Rarely are we given a new and interesting approach. Jungle, desert, spaceship, urban cityscape, creepy underground dungeon area. We've seen them all before. I know there isn't a whole lot out there to explore. Prey really flipped the world upside down. You played in two worlds, the visuals weren't amazing, but they were cool enough that you didn't care. It was an interesting take on conventional gameplay.

The character development has been going downhill for a while. You have this good guy who is kind of walking the line between good and bad, sort of. It's kind of cheap and lame. What about something that is less in the middle or where you complete a game without massive casualties? Look at how well Portal played out. Amazing game with a deep story and the character never had to develop. We still don't know much about the character in the game. We get subtle hints along the way, but nothing substantial. At least they aren't a super psycho laying waste to city streets.

Gameplay has continued to become frighteningly repetitive. Which is probably our fault. We find a formula that works and then we want it everywhere. What CS did for shooters, what WoW has done for MMOs. It just works and it's still good. We still have games where you hit E to get into a Jeep, start it up and start driving. Interaction is completely overlooked. Why can't there be a chance that it doesn't start? It's not that I want realism, but I want variety.

Everything just seems so uninspired. No one is trying to push the envelope or innovate. We simply stagnate. How many Halos or CoDs do we have to go through to get something that is new and inspired? TF2 is probably better than both of those games, but doesn't get near the respect because it isn't a console success. It's sad. Then again, TF2 and their mall is pretty sad these days... but that's a rant for a different day.