I spent a lot of time angry at WoW. I was angry

because the community was a bunch of fucking asshole elitist fuckbags. I was angry at the devs for constantly failing to live up to what was once so great about the game. Not even in the rose-colored glasses sense, but just in general. Especially when you consider the explosion at the launch of the game. I never knew that I'd look back almost 6 years ago and say "Man, this is probably one of the largest and most played games OF ALL TIME".
I was very upset with the latest expansion, after at first being overjoyed. Things rolled out too slowly and the stride that I thought they were making were more like babysteps to dumbing the game down even
more. The talents got reworked, but were still over the top and there was a lot of balancing that needed to be done that had thus far been overlooked.
THAT'S WHAT BETA IS FOR! I've used the phrase thousands of times and in this case, it was true. They seem to have worked over many of the kinks and issues that I had with the game that drove me so batshit crazy.
The talent trees have been slimmed down. Each class chooses a "specialization". From there you enter the tree. At max level, 85, you have 41 talent points now. Each tree has talents that extend down to a 31 point talent. You MUST invest 31 points into a tree (though you don't have to buy the 31-point talent) before you can spend talent points anywhere else. Hybrid builds are a thing of the past. No more picking up talents from all over the place. The synergy on some top tier talents have been improved to make this a little easier to handle. The outcome, though, will be forcing people to learn to play their specific role as Blizzard intended.
A large number of what used to be talents have been added as trainable ability or simple something passive. Trainable abilities, by the way, only need to be trained once and will scale with you as you go... forever. The Mastery system also steps in to take the place of some of the lost talents. Depending on your specialty, your Mastery skill will provide a different and specific bonus. For Warlocks their Affliction specialty adds X% to periodic Shadow damage. Then for each point of Master you add another Y%. Destruction does this for Fire damage and Demonology does the same for the damage of your demons.
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WoW has always done a good job of streamlining and reshaping things before a large content patch, such as an expansion, and this is no different. They really did a pretty good job putting together a new system to play with. The main addition (or subtraction, rather) was the removal of many of the mind-numbing game stats. Spellpower and Attack power are gone, they have been replaced by stats that give a specific amount of either based on your class or spec. Mana per 5 also made an exit. The gear is now more simplified and stat heavy. It seems to be shaping up pretty
nicely.
I never though that I'd play WoW again. I figured I would be able to just quit it and never turn back. I can't. I see so many things returning to the way they should have been and I have a chance to run wild in the original landscape after it has been ravaged. I am really hoping for the best and I hope it turns out well.

